Wednesday, January 26, 2011

Improving a PC Role Playing Game


Computer Role Playing games have borrowed the idea of pen-and-paper role playing game and converted those into games that can be played on a computer. In the game the player plays a character which is a part of an intricate plot developed based on some fantasy tale.

The character which the player depicts has a group of followers who are out on a mission or quest. They have magical powers and skills to handle weapons. This group, following a set of rules and map of their advancement face a number of mythical enemies. The aim is to defeat the enemies, collect powers, stamina, and weapon skill on the way and reach the goal.

The computer role playing games run on certain mechanics or rules. These rules lay down what the characters could or could not do to make the computer follow the actions of the player and non-player characters.

These mechanics often intrude into the game restricting the characters to be creative. Learning the rules every time before playing the game could be boring for some players. This could be dealt with if the games are more generic and has more adventure and backgrounds than rules. The rules that are there for magic or combat etc. can be unfolded as the game progress.

Another point regarding the rules that would increase the charm of the games greatly is to incorporate some kind of unrealistic elements. These games are after all fantasies so the players are not going to be much concerned about realism.

These stories are not set in the real world so the characters' ability to do impossible things is perfectly normal. When you are playing Super Hero it is but natural for you to have a set of rules and attributes which sets you apart from common man.

When the players are engaged in playing a CRPG they are in a fantasy world and not expecting to be related to the reality. So trying to connect the rules to reality has its own problems. It restricts the players' ability to play on his or her own way. A CRPG should give the players the freedom to role play which is quite exciting and play it as he or she goes along.

Any CRPG should be a mind teaser. Planning the next move, solving problems, and taking split-second decision is what will keep the players interested in the game. They play to have fun and have some good time getting away from the reality. Any good Role Playing Game should be developed keeping this in mind.








For more information about getting the most from RPG's visit: Improving a PC Role-Playing Game


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