Showing posts with label About. Show all posts
Showing posts with label About. Show all posts

Wednesday, February 16, 2011

Fantasy Role Playing Games and Fairy Tales About Fairies - Powell, Prince of Dyfed


One of the more interesting fairy tales involving the land of fairy Powell, Prince of Dyfed is one of many early fantasy stories from the land of Arthur (Wales). There are a number of stories regarding the exploits of Powell; however the one which introduces him is perhaps of the most interest for those who play fantasy role playing games. In this story Powell is out hunting when he meets and befriends a fairy king. The fairy king is having trouble with an enemy he can't defeat, so he and Powell switch places so that Powell may continue the war with the other fairy princes and defeat their leader.

It is interesting how human many of the fairies seem in this fairy tale, very different from much of what we currently think of fairies as being. Fairies it would seem from this and a number of other stories gained their abilities primarily through knowledge, their ability to know almost anything. For like Powell the fairy king too enjoys hunting and holds court, similarly enough that they could pass for each other.

The idea behind what made a hero in the eyes of the Welsh is also interesting to take note of. For it was said of Powell that;

"He could ride a horse, draw a bow, and speak the truth. He was always honored by men, and he kept his faith and his promises to women. The children loved him, for he loved them. In the castle hall, he could tell the best stories. No man, bard, or warrior, foot

holder or commoner, could excel him in gaining and keeping the attention of his hearers."

One must of course realize that this story was indeed edited by those who wrote it down and so some of this description may have been based on the thinking of the 1800s. However this description of a hero is useful for anyone trying to create an RPG or fantasy character which will have to deal with fairies, for fairies believe very firmly in honesty, and admire greatly the skills of story telling and music. Indeed Powell would not have done so well in fairy land if he had not had these traits.

Another quality Powell had was politeness, for in his discussion with the king of the fairies it was how polite he was that allowed him to become friends with the king of the fairy. This theme is repeated over and over throughout the stories of fairies that no matter how rude they are one must be very polite to them. For in politeness a person will be rewarded by fairies and in rudeness they will cursed.

In fantasy stories it would be easy to use the idea of politeness and fairy curses and blessings as an element to add interest to the story. For with this element the characters gain unique powers, or interestingly horrible curses. For temporary lapses of rudeness a person could become horribly cursed, and may need to go on a quest to find the fairy who laid the curse on them, or to prove themselves worthy of getting it removed.

The story of Powell is of interest also because it shows a mortal entering the world of fairy to help a fairy king. One could easily see how a story that followed the exploits of someone who switched places with a fairy could be very interesting. Or of someone who entered fairy land and had to return home to grow bored. For in Powell's later exploits he is constantly entering realms of the fairy because he misses the excitement of living within this realm.








Ty Hulse is helping to develop dragonsmeet.net as center for role playing games, where you can learn about the impact of fantasy role playing games He is also the creator of Zeluna.net for fairy tale stories


Tuesday, February 15, 2011

What Indiana Jones May Teach You About Writing Role Playing Games


One of the reasons that the fellow with the whip was so popular were all the traps protecting the treasures.

Most role playing games involve finding a single treasure, and so in the Indiana tradition they need to be protected by traps. The one everyone knows about is the giant ball, and that can be played in special ways-can it roll uphill? Will it force people down a certain tunnel or pit? Does it seem to be being controlled by an unknown force?

A lesser known one is the IEHOVAH trap from The Last Crusade. The premise is this:

You need to step on the correct stones in order to cross the gorge and collect the treasure. But instead of the code word being 'Jehovah' its the old spelling 'Iehovah'.

A variant of this may be spelling goddess as 'goddeff'. Using the first version may make you end up in the pit...

But how did Dr Jones know about the code word in the first place? Answer: a book found beforehand. Something else you might use-a clue which isn't the complete solution.

Something else from the Last Crusade is that it is impossible to take the treasure-the Holy Grail in this case-away from the dungeon. This may annoy the players, after all they do all the work and get no treasure, but it's only a game after all.

It is important not to copy the plot of an Indiana Jones film completely, but to come up with your own spin on it, After all, that way is far more entertaining.








Paul Wimsett is an ebay seller, has a Auctiva shop and has also self published work on Createspace and http://Lulu.com


Wednesday, January 26, 2011

Role Playing Games - What Are They All About?


A role-playing game (RPG) is a type of game where players assume the roles of imaginary characters in a scenario created by the game developer and vicariously experience the adventures of these characters.

In role-playing games players often team up to generate narratives. The play progresses according to a preset scheme of rules and strategy, within which players may invent liberally. Player options shape the course and conclusion of role-playing games.

Role-playing games are usually more gung-ho and casual fun than competitive. A role-playing game unites its participants into a single team that fights as a group. A role-playing game rarely has winners or losers. This makes role-playing games uniquely different from board games, card games, sports and other types of games. Role-playing games attract because they fire the players' imagination.

There are many different types of role-playing games. The PC-based RPG-s of today aren't an original genre; they are derived from board-based or real-life games that have been popular with children and even grown-ups for a long, long time. One such RPG might involve guests at a dinner party acting out suspects in a murder mystery, while another might involve players sitting around a bonfire and narrating parts of a story and rolling dice. Another RPG might consist of costumed participants recreating a medieval battle with padded armor and heavy weapons.

At their nucleus, role-playing games are a form of interactive and mutual storytelling. Simple forms of role-playing exist in traditional children's games such as "cops and robbers," "dogs and mailmen," "cowboys and Indians," and "playing house" or "doctor".

The original form of role-playing game was the fantasy war game, inspired by brave knight and witchcraft lore and using minute figures and scale terrain grids to demonstrate action in a way similar to that of strategic war games.

Role-playing games have rules known usually as game mechanics. Almost all role-playing games require the participation of a game master (GM), who narrates the game session and acts as the moderator and rules arbitrator. The rest of the participants create and play inhabitants of the game setting, known as player characters (PCs). The player characters collectively are known as a "party".

Internet role-playing games range from graphical games such as EverQuest to simple text based games. They can also be divided into genres by the imaginary locale where they take place. Fantasy RPGs draw their inspiration from fantasy literature, such as the works of J. R. R. Tolkien. The best games in this field are Dungeons & Dragons, Exalted, Palladium Fantasy, RuneQuest, Legend of the Five Rings etc.

Science fiction RPGs are inspired by science fiction literature. The setting is generally in the future. The popular games are Rifts, Traveller, Cyberpunk 2020, Paranoia, Shadowrun and so forth.

Horror RPGs are inspired by horror literature. Horror RPGs can be divided into two groups. The first is inspired by the works of H. P. Lovecraft, focusing on humanity's fight against malevolent, extra-dimensional entities. The second centres around playing supernatural creatures, such as vampires, changelings, and werewolves. The top titles are Call of Cthulhu, Kult, World of Darkness Changeling: The Dreaming, Vampire: The Masquerade, Vampire: The Requiem, Werewolf: The Apocalypse, Werewolf: The Forsaken, Hunter: The Reckoning, Orpheus, and Mage: The Ascension.

Historical RPGs, as you can probably imagine, take place in the past. Settings that have been explored in role-playing games include Pendragon (based on Arthurian legends), Sengoku (about Japanese warring states), Recon (regarding the Vietnam War), Fantasy Imperium (takes place in historical Europe).

Superhero role-playing games are inspired by superhero comic books and graphic novels. The major games are Champions, DC Heroes, Marvel Super Heroes, Mutants and Masterminds.








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