Sunday, February 13, 2011

Get Into Airsoft Games - Your Easy Access to Action-Packed Role Playing Games


Airsoft games are becoming more and more popular at present. Most of the time, people set aside regular sports, such as football or basketball, to engage in a game with more action and more participation. As a matter of fact, these games are being considered as a sport where people train their hardest for. Nowadays, you will be able to see people training their hardest with their friends. If they are good, they enter competitions, which are becoming more and more rampant nowadays.

Almost anyone, young or old, who is capable can immerse themselves in this battlefield simulation. All they have to do is have a special firearm called airsoft or soft air guns. These are replicas of rifles and guns used in the war. These were actually originally from Japan and were made to fit the gun demanding population. Since guns were against the law, manufacturers decided to replicate them.

Then and there, airsoft was created. As you can see, the game has evolved over the years. Now, one can engage in battlefield replicas complete with trees, bunkers and other objects which can replicate a military facade. It is even complete with the costumes, with helmets and bulletproof vests. Here, people can experience what it is like working in a team and feel the thrill of working with real military tactics.

People are then separated into groups and are given a specific mission. Of course, the task depends on what type of game you are playing. It can range from capturing opponents and their flags to one man hunts and the like. All in all, airsoft games are definitely exciting games to try. If you do research, more and more countries around the world are being addicted to these types of games. If you are interested, you should call up some friends and who knows? You might release your inner airsoft player and have some great skills!








If you're interested in learning more about the weapons people use in airsoft games, check out Erika Ayala's new article on AK 47 Airsoft Gun

If you wish to know more about the weapons inside this very interesting game, visit her latest site on Soft Air Guns.


Saturday, February 12, 2011

Role Playing Games--Character Guide 3


Introduction: Ah the attacker. How can one go wrong? Truly, this is the specialty that needs no introduction, but we'll give it one anyway. In a role playing game, the attackers are the solid, effective damage dealers. Whether through their high chance of successfully hitting, their ability to inflict severe injury, or their capability at causing debilitating status damage, attackers master the art of taking their opponents down. Solid and dependable, attackers don't need a variety of tricks and tactics. Give them their weapons, point them at their opponents, and watch the combat end.

For purposes of this article, attackers can include any and all of the following: a character who has a reliable chance of hitting in combat; a character who deals significant damage; or a character who can weaken opponents with status effects. An attacker, however, should not be confused with an achiever (who has a high chance of succeeding any action, not just attacks) or a blaster (who deals massive damage to multiple opponents). Generally speaking, an attacker can attack only a few foes, typically one, on any given turn. Attackers also are able to attack without cost; they don't usually have major limitations on how often they can utilize most of their abilities.

In Quests of the Realm, attackers are represented, logically enough, by the attack preference.

Player Tactics: Obviously, if you are playing an attacker, your tactic is to attack. It helps, however, to determine just what style of attacking you prefer. In QoTR, you can decide this on the fly in battle if you want, varying your tactics. Depending on the game you play, the type of character and abilities you choose may limit your options.

If you plan to go for damage power over accuracy, you might not get many hits in, but those you do achieve will be decisive. This can be a weakness against defenders, who take your already low chance of hitting and further reduce it. If you favor hitting often, don't expect to turn the tide with a single move; you need some time to wear your foe down. This, then, is of less use against tankers, who can take more of your hits. If you favor status effects over direct "hit point" style damage, your attacks are better at directly weakening a foe in combat, but not strictly better at wearing them down. The effectiveness generally varies depending on how your game handles status effects, but generally speaking, it is easier to deal damage than to blind, stun, or confuse a foe.

All combinations have merit, and an attacker certainly compliments any other specialty in a combat-oriented game. Attacker/defenders or attacker/tankers have both offense and defense covered. If you favor direct damage, being an attacker/blaster might suit you well. On the flip side, if you like a high chance of hitting, you might prefer attacker/achiever. Generally speaking, an attacker/user might be better able to inflict status effects than others, while an attacker/enhancer is good at weakening foes while augmenting allies, which can make for an interesting combination.

GM Tactics: Attackers are good at dealing damage, which makes them deadly. If you put your players up against a boss-level attacker, you are putting their characters at significant risk of death. Although some groups prefer a "take us to the edge" style of play, the focus of these articles for a GM is to help challenge the players while maintaining a respectable chance that their characters will survive the encounter.

That in mind, attackers are best used as fodder foes--that is to say, opponents who are individually weaker than the main characters, and tend to fight in numbers. The numerical advantage indicates that despite their lesser power, these opponents will probably score a hit eventually. As attackers, they can deal respectable harm even to higher-level foes, making them into credible threats. A couple elite-level attackers focused on status effects helping out a boss can strongly intensify the challenge of a climactic battle, though you may want to tone the boss down some. If you wish to use a boss attacker, you might go for a character who hits often at the expense of pure damage power. This maintains the attacker's threat and helps get around pesky defenders, but also gives characters a chance to retreat, heal, or overwhelm the foe through numbers.

Attackers are front-lines fighters, plain and simple. They don't need tricks and tactics, but that doesn't mean they can't use them, and it certainly doesn't mean that all attackers are alike. By choosing your preferred attack style and selecting specialties that compliment it, you can create a highly customized warrior. This variety can also help wise QLs use offensively-oriented foes to threaten the players without putting them at excessive risk of character death.








Copyright © 2006 Dustin Schwerman.

Dustin Schwerman has been playing RPGs for over a decade, using an analytical approach to critically evaluate the game systems (and so to create the most powerful characters he could get away with). He used the extensive experience gained doing so to create his own game, Quests of the Realm. QoTR focuses on unlimited character customization, relying on its author's understanding to detect and counter game-breaking power plays. Though balanced, QoTR still allows players to create highly effective characters and run them through heroic story lines. To contact Dustin, read more of his writings, or learn more about Quests of the Realm, visit his web site, Quellian-dyrae [http://www.quelliandyrae.com].


The Godfather Death, and the Fairy Godmother - Fairy Tales, and Role Playing Games with Godparents


In the world of fairy tales it is not uncommon for the protagonist to have an interesting godfather or godmother. The best known of these is the fairy godmother variant, a creature of great power the godmother would provide her godchild with great gifts as they needed it in life. Lesser known but for the purposes of RPG's perhaps more important are the godparents from "The God Father" and " The Godfather Death," for in these two stories the godparents are the devil and death himself (respectively). In both these stories the father resolves to ask the first person he meets on the street to be the child's godfather. "The Godfather Death" is in many ways the more interesting of these two stories, first because it develops the relationship between Death and his godson more then most any other fairy tale, and second because although the father has resolved to ask the first one he sees to be godfather he passes over god and the devil for he believes that both of these discriminate against the poor. Upon meeting death however he is happy for death treats all people equally, taking them as it is their turn to die.

Within role playing games we can take from this the idea that a person could indeed on rare occasions choose a godparent for their child, no matter what the parents normal disadvantages. It would be interesting to play a character with a godparent who provided them with some great gift, but who in return made demands that would be difficult to keep. In the case of the Godfather Death, the person knew how to stop Death from taking someone, but was told never to do this if Death stood at the persons head. However realizing that Death loved him the godson chose to ignore this, for he loved those who where dying. In role playing games this may not be as much of a challenge for the players for although their characters might be attached to someone the player may not be. Unless the player is able to more honestly play their character. And then what is it death might demand in return for the sparing of someone's life.

To take this idea a step further the godfather in an RPG could be an evil god, who waits until long after the character is good to provide him with his gift. Imagine the conflict of being caught between a godfather one has grown to love and the ideology and beliefs that the character holds dear. Again such conflicts require a good role player; however there is real value in such stories, for it is such conflicts that make fantasy so interesting. For within fantasy the conflict is itself invented and so is able to question much more deeply the reality in which we live just as fairy tales are.








Ty Hulse is helping to develop dragonsmeet.net as center for role playing games, where you can learn about the impact of fairy tales on RPG's, and about creating fantasy worlds for your role playing games.


Role Playing Games - Past, Present, and Future


Few genres of games have had such a dedicated and enthusiastic audience, as that of Role Playing Games, and all this while never having been the most popular or top-selling genre. Role Playing Games first arose to worldwide fame with the creation of various table games and board based games, especially Gary Gigax's Dungeons & Dragons, a franchise which still remains largely synonymous with RPG's as a whole, and particularly with table top RPG's. Much of the initial inspiration for what have become RPG staples was found though the famous Lord of the Rings trilogy of books, along with other fantasy books, as well as myths and legends from various cultures. 

RPG's remain quite possibly the most misunderstood gaming genre, due to the presence of many monsters and demons, and because many RPG's offer players the choice of aligning themselves with the forces of either good or evil, some religious leaders have considered RPG's to be a bad influence, and some even consider them to be satanic or sympathetic towards Satanism. Some others reject RPG's for other reasons, such as the common perception that many RPG gamers are geeky or just unpopular, thus 'uncool' in the eyes of some people, yet the massive popularity of modern PC Massively Multiplayer Online RPG's( or MMORPG's for short) such as World Of Warcraft have clearly proven this stereotype to be untrue.

 

Today Role Playing Games come in many different forms, from the tabletop games like Dungeons & Dragons, to the popular console RPG series such as Final Fantasy and Dragon Quest, to the many well-loved computer RPG's such as Blizzard's top-selling Diablo II and World Of Warcraft franchises. RPG's even have helped to spawn a large number of hybrid genres, with some of the most popular being the Action/RPG which combines elements of action games with the exploration and settings of an RPG or Adventure game, and the Strategy/RPG genre which combines the turn-based Strategy game with the leveling up and story development which is often found in a Role Playing Game.

Newer related Sub-genre's include the Massively Multiplayer Online RPG, which focuses exclusively on online play with a large number of people, within a persisting and constantly changing world. These MMORPG games such as the already mentioned World Of Warcraft, almost always require that you pay a monthly fee of roughly $5-30 dollars to play the game, although there have been some exceptions, most famously the Guild Wars series of games which has allowed gamers to play online with no monthly fee. These MMORPG's have also had the most success with mainstream gaming, with top-selling games such as World Of Warcraft setting all kinds of subscription and sales records which had never been enjoyed by RPG's as a whole until very recently.

Although MMORPG's continue to be highly successful with sales, Traditional RPG gaming has remained something of a niche, with many of the players being dedicated, but not quite as many gamers as some more popular genres have enjoyed.








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Friday, February 11, 2011

Dissidia Duodecim Gets a Release Date

Dissidia Duodecim: Final Fantasy

Square Enix's Final Fantasy crossover game finally has a North American release date. Dissidia Duodecim: Final Fantasy will be released March 22. It will cost $29.99, and will be rated T by the ESRB.

Square Enix has also released a little information about the actors who will be lending their voices to the North American version of the game, though it hasn't revealed anything too interesting on this front. The voice actors from the original Dissidia: Final Fantasy will reprise their roles in this game. Rachel Leigh Cook, who voiced Tifa in the past, will continue to voice the character in Dissidia Duodecim. Ali Hillis will also continue her role as the voice of Lightning. Unfortunately, there is no word yet on who will provide the voices for various characters who have never had spoken lines in a previous game.


View the original article here

Role Playing Games--Character Guide 4


Introduction: Being able to cause massive damage is well and good, but it's a useless ability in either of the following cases: you can't hit your foe, or you've already been dropped. In the world of role playing games, these simple facts explain the existence of defenders, characters who don't rely on massive damage power to win the day, but get through their battles by outlasting their opponents. Defenders prefer to wear their foes down over time, and since they avoid most attacks against them, they are in a perfect position to do just that.

There are two primary possibilities for defenders, either or both of which might be represented in a given game's defense-oriented characters. The first involves simply avoiding attacks, causing them to fail utterly. The second involves lessening the impact of those attacks that succeed. Obviously, the best defenders are those who are able to do both.

In Quests of the Realm, defenders are represented, as one would hope, by the defend preference.

Player Tactics: The style of game can have a strong effect on the value of playing a defender. You may wish to set your sights elsewhere in some cases, because unless they have some decent secondary advantages or methods of using their abilities, defenders can be boring to play. Not only do you lack impressive offenses, but smart foes will identify defenders and avoid attacking them. Now, on one hand, this only makes you better at doing what you do best: avoiding getting hit. On the other hand, your big value to the party is to draw off enemy attacks, and if your foes don't bother attacking you, you're useless. Worse still, just because you can often avoid attacks doesn't mean you always will. If your attacks are so weak that you find it as hard to appreciably hurt your foes and they find you, you don't have any advantage at all in single combat.

In QoTR, defenders have abilities allowing them to defend their allies, thus foiling foes regardless of who they attack. QoTR defenders also have abilities that allow them to turn a foe's botched attacks to their own advantage, typically by giving them an opening to improve their next attack. If you are playing another RPG, you might want to see if you can find a character who has such abilities before you dedicate yourself to playing a defender.

On the other hand, if characters in your game tend to have multiple specialties, adding defense might be viable regardless of specialty tactics. The fact of the matter is, no matter what your other skills are, adding defense helps you stay alive, so it is always welcome. The only time you want to be careful is when considering an all-out defensive character.

On the subject of combinations, any choice can work fine, but some that stand out are attacker/defender (or blaster/defender), tanker/defender, and achiever/defender. The attacker/defender adds good damage to strong defenses, which makes for a foe both hard to kill and quite capable of killing your opponents. A tanker/defender adds phenomenal endurance to high ability to avoid hits, exponentially improving both advantages. The achiever/defender is good at avoiding attacks and good at succeeding actions (such as defenses), for a layered benefit. Such characters also have at least functional attacks to fall back on.

GM Tactics: Defenders make great boss opponents. An RPG boss, generally speaking, is outnumbered by the characters, but more individually powerful than each one. Having a defense specialization allows it to better handle the threat of multiple foes, while its naturally higher stats can still serve as offensively effective. Such an opponent can be quite stressful to players, since they get many turns but still don't seem to be causing any effect. Even if the villain isn't making much real headway itself, the sheer number of misses the characters get can make it seem much more formidable than it actually is.

Elite opponents can also benefit from a defensive specialization. A particularly effective tactic is to have a couple skilled defenders backing up more offensively-minded opponents. While the focus of these articles is always on challenging the players without putting their characters at overwhelming risk, if you are in the market for a truly dangerous battle, an attacker or blaster boss with a couple elite defender minions (provided those defenders can somehow protect the boss) makes a devastating team.

You may wish to shy away from defender fodder foes. Giving fodder opponents high defenses basically means a long, grueling, and potentially embarrassing battle. Fodder opponents are never much expected to seriously threaten the characters, but it's nice for them to have at least a degree of impact. As defenders, they just get in the way and stay there for longer.

Defenders are skilled at avoiding attacks. They have good survivability, but without other specialties, can be limited in their actual impact on combat. Consider the advantages the defenders of your game have access to. All-out defenders might have really strong survivability, but can be boring to play if all they can do is dodge really well. For players, the best defenders are those that can protect their allies. For GMs, defenders are effective ways at making a battle seem much harder than it actually is--which can be good or bad, depending on what you want the encounter to accomplish.








Copyright © 2006 Dustin Schwerman.

Dustin Schwerman has been playing RPGs for over a decade, using an analytical approach to critically evaluate the game systems (and so to create the most powerful characters he could get away with). He used the extensive experience gained doing so to create his own game, Quests of the Realm. QoTR focuses on unlimited character customization, relying on its author's understanding to detect and counter game-breaking power plays. Though balanced, QoTR still allows players to create highly effective characters and run them through heroic story lines. To contact Dustin, read more of his writings, or learn more about Quests of the Realm, visit his web site, Quellian-dyrae [http://www.quelliandyrae.com].


Leading Companies Manufacturing Mobile Multiplayer Online Role Playing Games


Today, the market is full of role playing games. Role playing is the act of taking on the role of a fictional character, and acting as that person in a given situation. An MMORPG is also known as massive multiplayer online role playing game. MMORPG use graphical interfaces or at the very least an AI interactive world to allow its members to communicate with one another while playing. Mobile multiplayer online role playing games is a variation of this concept that has been creatively designed by a unique company for the Chinese audience.

MMORPG have been developed with a unique range of mobile multiplayer online role playing games that have become hugely popular. These games have become hugely popular lately as more and more people are developing the knack to play such games. In China, 3G technology enabled phones can download this game and play it with other online subscribers of the game.

There are various interactive MMORPG that you can easily download onto your 3G enabled mobile phones and play incessantly for entertainment. The game "Miracle Journey to the West" still remains one of China's most popular mobile games since it was launched by in May 2006, with a current subscriber base of more than 20.4 million.

MMORPG for mobile phones are unique in their themes and settings. The best part about such games is that you do not have to strain your imagination to figure out what's going on in such games. The world is right there, represented graphically. So get going today and subscribe for these games.








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